Tag Archives: suit

All GUI and no animation makes William a dull boy (but nah, it’s cool)

This week has been quite different from the previous ones. Up until today, I have worked almost entirely on designing characters and animating them. However, our programmers are now busy working on putting the animations we already have to use, and we are not that likely to add many more, if any at all. This has resulted in this week becoming devoid of animation, and instead, I have been tasked with designing parts of the GUI.

The one item that I probably found most enjoyable to make this week, was probably the decaying suit. The goal in our game is to defeat all the bugs that are feasting on your suit before  it is destroyed, while not getting yourself beat up by the bugs at the same time. We decided to have the player and suit share health pool, and so, we must make sure that the player can easily understand that.

For this, I came up with the idea to attach a picture of the suit to the health bar, showing the player how the suit decays as the health drops.

For this task I first needed a picture of a suit that I could add decay to. I produced a few sketches that I then presented to Sky, he picked a suit and gave me the green and I continued to the next stage.

Suits2

I drew a more symmetric version of the suit in PS, then I went ahead to add the destruction effect. I copied the suit and started adding notches to it, I then copied that one and continued making even more drastic tears and damages with each copy, until their was barley anything left. By that time, I had 7 different versions of the suit. I felt that 7 was not a very good number of stages for the suit to be in, instead I decided to aim for 10. I added some extra pictures between the ones that had a larger difference between them.

As you might have noticed, drawing suits is not my strong side, However, I a happy with the end result. The aim was never to have a picture of a good looking suit, but rather a simple indicator of a suit. Maybe It would have been more fitting to the style if I had put less detail into the tearing, but I think it is alright.