We are finally at the end of the last week and we are pretty much done. We could have fleshed out the level with some more variation among the props, but it was not really necessary. It had been nice if we had time to rework the level layout, since we did not really get the visual progression we were after. Still looks appealing though.
We did get the boss into the game, even though we considered scrapping him for a long time. His texture had been on the bottom of my priority list, so I did not start drawing it until the last week. Even though I had to rush it, I actually think his texture turned out to be the best one I created for the game. I think I have mentioned it before, but I am really starting to get the hang of the texture drawing. However, I am a little bit concerned with the actual gameplay during the boss battle. The original design for the boss battle was quite interesting, in which the player had to use the different spells to counter and avoid the abilities used by the boss. However, in the current version, the boss shoot streams of fire balls, spawn minions and send the player flying up in the air, (without actually dealing any damage). The best tactic seem to be running around the boss in a circle, and shoot fire balls yourself, occasionally clearing away the minions. I do not really know what went wrong there, but at least it looks good.
I feel really terrible, not going much deeper into how things turned out, but I have only got a few days to finish the report, so I really have not got any time to elaborate further.